☀️ 1. The Divine Core Loop
You are the Spark, the last warm light in a world swallowed by the Gloom. Your tiny round Dots awaken around a modest campfire in the mist. As their god, you watch over them, provide for their basic needs, and shape their civilization across five historical ages: Stone, Bronze, Iron, Classical, and Star.
The Faith Cycle: Dots pray at the town hearth and worship when they feel blessed, well-fed, or inspired. Their prayers manifest as golden Faith Orbs that drift into the sky. Gather these orbs to replenish your divine pool and cast mighty miracles.
Each day and night cycle brings unique challenges. During daylight, Dots harvest berries, fell timber, and quarry stone. When darkness settles, warmth gathers at the central campfire where Dots share food, tell tales, and pray. If the night grows cold or raiders approach, your divine presence keeps their spirits resilient.
✋ 2. The Divine Hand & Direct Control
Introduced in recent updates, the Divine Hand grants you immediate tactile control over your tiny subjects. You can play either in Divine Hand mode (direct guidance) or Free Will mode (autonomous Dots with macro job quotas).
- Pick Up & Place: Tap and hold (or click and drag) any Dot to lift them into the air. Place them anywhere on dry land to relocate them safely away from danger or closer to a task.
- Contextual "Do" Bar: Dropping a Dot near a forest prompts a prompt to chop wood; near a mountain, to quarry stone; near water, to fish; near wheat, to farm.
- Work Crews: Double-tap or drag-select near multiple adult Dots to rally an instant crew. Direct them to raise a building blueprint or harvest an urgent resource together.
- Lift & Save: Caught in the path of a wild beast or a creeping Shade? Lift your endangered Dot straight into the clouds until safety is restored!
❤️ 3. The Life of a Dot: Needs, Families & Genetics
Dots are not nameless units — each Dot possesses unique genetics, a distinct personality, a chosen name, and a family tree.
| Stat / Need | How It Works | Divine Intervention |
|---|---|---|
| Hunger | Dots eat berries, bread from bakeries, or fish from coastal skiffs. | Cast Feast or spawn berry bushes with Rain. |
| Energy | Exhausted Dots return to their houses or camps to sleep. | Cast Bless to instantly restore vigor and cure fatigue. |
| Happiness | Boosted by cozy homes, paved roads, campfires, and blooming flowers. | Decorate villages, build temples, and prevent famines. |
| Genetics | Inherited speed, strength, intelligence, and lifespan. | Cast Love between talented Dots to pass on vital traits. |
As generations pass, Dots fall in love, marry at the village altar, and rear children who learn trades from their elders. Old elders record their history in the Great Library before passing peacefully into the celestial realm.
🔨 4. The 12 Specialized Village Professions
Open the Workforce panel from the town center to allocate Dots into 12 distinct professions. Balanced allocation keeps food silos full, defenses fortified, and technologies advancing.
| Profession | Primary Duty | Key Output |
|---|---|---|
| Forager | Harvests wild berries and sweet roots around the hearth. | Raw food for early survival |
| Woodcutter | Chops pine, oak, and ancient timber groves. | Timber for structures and hearth fuel |
| Miner | Excavates stone quarries and underground ore veins. | Stone blocks, copper, iron & gold |
| Farmer | Tills fertile soil, plants wheat fields, operates windmills. | Grain and bread for expanding populations |
| Fisher | Casts nets along coastlines and pilots wooden skiffs. | Fresh fish and marine delicacies |
| Builder | Erects blueprints, repairs walls, constructs stone bridges. | Completed houses, monuments & roads |
| Artisan | Forges bronze tools, iron swords, shields, and woven cloaks. | Equipment that multiplies worker speed |
| Scholar | Studies ancient lore, invents new eras, drafts blueprints. | Research points & historical advances |
| Priest | Maintains sacred shrines, performs rituals, sings hymns. | Abundant Faith Orbs & village serenity |
| Scout | Explores the Gloom fog, charts ruins and wild beasts. | Revealed territory & discovered wonders |
| Hunter | Tracks wild deer, tames mountain sheep, guards flocks. | Meat, hides, and wool for winter garments |
| Soldier | Mans palisades, trenches, and forms squads to combat Shades. | Village security & liberated territory |
🏛️ 5. Towns, Planned Roads & River Bridges
In Update 2.5, civilization growth has evolved into a complete urban planning simulation:
- Hamlet to Metropolis: Settlements begin as solitary hearths. As housing capacity and monuments expand, settlements organically upgrade from Hamlets to Villages, Towns, and grand walled Cities.
- Planned Roads: Dirt tracks turn into paved stone thoroughfares. Dots moving along paved roads travel up to 70% faster, dramatically reducing hauling times between mines, farms, and storage silos.
- River Bridges: Build arched timber and stone bridges over rivers and chasm channels so your Dots no longer need to make treacherous mountain detours.
- Lot Renovations: Upgrade modest thatch huts into spacious timber longhouses and multi-family stone manors without tearing down foundations.
- Granaries & Silos: Position food storage hubs near farm clusters to prevent perishables from spoiling during harsh winters.
⚔️ 6. Military Campaigns, Field Camps & Gloom Defense
Beyond the warm boundary of your village fires lurks the Gloom, guided by Murk. Within the thick grey mist, corrupted Shade camps muster raiders that seek to snuff out your hearth fires.
Squads of Ten: Form coordinated squads of up to ten trained soldiers equipped with bronze and iron arms. Designate squad captains to rally fighters into defensive formations or offensive marches.
Defensive Tactics:
- Earthwork Trenches: Dig trenches around your crop perimeters to slow down invading hordes.
- Palisade & Rampart Walls: Surround settlements with concentric rings of wooden palisades, upgrading to dressed stone ramparts as your masonry unlocks.
- Forward Field Camps: When venturing far to awaken an ancient wonder, establish an outpost field camp with temporary tents and supply caches so your marching soldiers stay provisioned.
- Thunder & Meteors: When your troops are outnumbered, summon divine lightning to blast enemy captains or call down meteors on fortified Shade spires!
✨ 7. The 25 Miracles & Divine Powers Catalog
Arranged in an accessible divine radial grid, your 25 miracles allow you to mold terrain, control weather, bless your people, or crush adversaries.
| Miracle | Category | Faith | Effect |
|---|---|---|---|
| Bless | Healing | 18 | Cures illnesses, eliminates exhaustion, and radiates divine cheer. |
| Rain | Weather | 22 | Quenches forest fires, ends droughts, accelerates crop and berry growth. |
| Feast | Nurture | 34 | Fills village granaries with loaves of bread and festive food. |
| Spark | Creation | 10 | Kindles campfires, illuminates dark roads, and sparks village hearths. |
| Forest | Creation | 32 | Sprouts a lush grove of pine and oak timber trees instantly. |
| Spawn Deer | Fauna | 14 | Brings gentle woodland deer to graze and provide hides for hunters. |
| Gold Vein | Geology | 50 | Embeds shimmering gold nuggets into raw rock for artisan crafting. |
| Iron Vein | Geology | 40 | Deposits rich iron ore necessary for weapons, armor, and tools. |
| Stone Quarry | Geology | 25 | Raises rugged stone outcroppings for masons and builders. |
| Clear Mist | Vision | 45 | Disperses the thick Gloom in a wide radius, uncovering hidden terrain. |
| Sunbeam | Weather | 20 | Melts snow, warms freezing Dots, and halts harsh winter freezes. |
| Gentle Wind | Weather | 15 | Drives windmills at maximum speed and steers sailing fishing skiffs. |
| Earthquake | Shaping | 60 | Shatters enemy barricades and levels natural obstacles. |
| Raise Peak | Shaping | 16 | Elevates land tiles to create defensive ridges and mountain ranges. |
| Dig Lake | Shaping | 18 | Carves depressions in the terrain that immediately fill with fresh water. |
| Guardian Shield | Protection | 30 | Envelops a village or marching squad in a luminous barrier of safety. |
| Love Charm | Life | 28 | Inspires two complementary adult Dots to wed and build a home. |
| Insight (Study) | Wisdom | 35 | Bestows a burst of technological inspiration to village scholars. |
| Trench | Defense | 20 | Instantly excavates defensive trenches to thwart enemy advances. |
| Road Layer | Civic | 15 | Paves a straight line of stone roadway across dry ground. |
| Bridge Arches | Civic | 25 | Spans deep water with sturdy wooden or stone river bridges. |
| Conjure Materials | Transmutation | 40 | Transforms excess stone or wood into scarce building materials. |
| Meteor | Wrath | 75 | Calls down a flaming celestial rock that annihilates hostile encampments. |
| Holy Thunder | Wrath | 24 | Strikes targeted invaders with pinpoint divine lightning. |
| Awaken Wonder | Ascension | 100 | Channels divine power into a restored wonder, waking ancient magic. |
📖 8. The 10 Chronicle Chapters with Pip
Your celestial companion Pip the Fallen Star chronicles your journey across 10 epic narrative chapters:
- Chapter I: The First Spark — Kindling the lonely campfire in the gloom and guiding the first three Dots.
- Chapter II: Shelter in the Mist — Building the first thatch huts and organizing foragers and woodcutters.
- Chapter III: Songs by the Water — Reaching the sea, launching fishing skiffs, and discovering ancient standing stones.
- Chapter IV: Veins in the Deep — Excavating the mountains, discovering bronze, and forging resilient tools.
- Chapter V: The Whispering Gloom — First skirmishes with Murk's shadow raiders and erecting palisade walls.
- Chapter VI: Roads Across the Realm — Connecting outlying settlements with paved stone highways and bridges.
- Chapter VII: The Iron March — Mustering organized squads of ten to reclaim occupied wonder sites.
- Chapter VIII: Shrines of the Ancients — Restoring the 8 wonders and channeling divine energy into dormant relics.
- Chapter IX: The Storm Gathers — Repelling the great shadow offensive as Murk makes a desperate stand.
- Chapter X: Relight the Sky — Assembling the seven fallen stars to dispel the Gloom forever and reignite the heavens!
⭐ 9. The 8 Ancient Wonders & 7 Fallen Stars
Scattered across the procedurally generated worlds lie eight magnificent monuments from before the Long Night. Restoring them requires dedicated builders, stone, timber, and divine faith:
- The Celestial Observatory: Gazes beyond the clouds, revealing distant constellations and increasing Scholar speed.
- The Sunken Sea Shrine: Blesses coastal waters with legendary golden fish that never deplete.
- The Great Monolith: Radiates protective warmth, warding off frostbite in sub-zero realms.
- The Whispering Elder Tree: Increases forest regrowths and heals wounded Dots who rest in its boughs.
- The Titan's Forge: Allows artisans to temper iron into indestructible masterwork equipment.
- The Shimmering Crystal Cavern: Yields recurring stardust crystals for recharging god powers.
- The Spire of the Wind: Blows away creeping fog banks and guarantees clear sailing.
- The Starfall Crucible: The sanctuary where the Seven Fallen Stars are reunited to reignite the night sky!
👑 10. Constellations, Star Perks & Collectible Hats
Whenever your god level advances, you receive Star Points to invest into three major constellation perk trees:
- The Hearth (Fertility & Growth): Increases birth rates, boosts crop yields, improves home comfort, and lengthens Dot lifespans.
- The Owl (Wisdom & Speed): Accelerates scholar research, boosts movement speed on roads, and expands scout vision in the mist.
- The Storm (Wrath & Miracles): Reduces faith costs for miracles, quickens miracle recharges, and increases thunder damage against enemy camps.
14 Collectible Hats: Unlock adorable cosmetic hats for your Dots, including bunny ears, flower wreaths, wizard caps, royal crowns, and radiant star halos!
💻 11. macOS & Desktop Controls
Playing on Mac (via the Mac App Store / Apple Silicon & Intel) or PC offers dedicated keyboard shortcuts and fluid mouse navigation:
| Action | Key / Mouse Binding | Description |
|---|---|---|
| Pan Camera | W A S D / Arrow Keys / Right-Click Drag | Glides across the isometric world seamlessly. |
| Zoom In / Out | Mouse Wheel / + - / Trackpad Pinch | Smoothly scales between intimate Dot view and grand kingdom overview. |
| Rotate View | Q E / Middle Mouse Drag | Rotates the world in 90-degree isometric angles. |
| Pick Up Dot | Left Click Drag | Lifts any Dot using the Divine Hand. |
| Pause / Resume | Spacebar | Freezes simulation to plan layouts or inspect Dots. |
| Fast Forward | 1 2 3 | Toggles Normal (1x), Fast (2x), and Ultra (4x) simulation speed. |
| Workforce Sheet | J | Opens job allocations and village quotas. |
| Worlds Shelf | M | Opens your multi-world cloud library. |
| Full Screen | Cmd + F / Green Window Button | Switches between windowed (1280x800) and immersive fullscreen. |
☁️ 12. Multi-Device Play & The Cloud Shelf
Dotties features a polite, non-destructive Cloud Shelf architecture:
- Every World Kept: Up to 8 local worlds are stored on your device. Starting or loading a new world keeps your previous worlds intact on your shelf.
- Cross-Device Freedom: Sign in with Apple or Google on your Mac, iPhone, iPad, or Android phone. Your account backs up your saves, levels, and unlocks.
- No Destructive Overwrites: When you open the game on a second device (like your Mac after playing on your phone), the game shows both local and account worlds side-by-side, allowing you to choose which world to download or play.
- Offline-First: Play anywhere without an internet connection. Once your device reconnects, your progress synchronizes safely to your account.
Pixel-Perfect Sign In: Both Google and Apple sign-in buttons share our unified retro chunky pixel styling with authentic official branding logos.